What We Mend
You are a sculptor on an experimental ring-shaped space habitat, and it is your last day on the job. Disputes have reached an impasse, so Earth has cut off all supplies. With no job, and not that much purpose, you wander the space habitat, and try to figure out how people are putting the pieces together, through Tangram puzzles.
The game contains 4,000 + words, and 15+ puzzles. It should take 20-40 minutes depending on your reading speed and how many puzzles you choose to skip.
Playing only requires a mouse, though a keyboard and mouse probably works best. The game features an adjustable font size, an optional dyslexia friendly font, and auto-advance options for advancing text. All non-tutorial puzzles are skippable as well.
This is a solo project I made to explore how I could design and implement a game with a narrative that complemented the gameplay of Tangrams. It was made in my spare time over the first half of 2022. All art, writing, designing and coding was done myself. Enjoy.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Alex |
Genre | Interactive Fiction, Puzzle |
Made with | Godot, Aseprite |
Tags | 2D, Mouse only, Narrative, Short, Story Rich, tangram |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Finished now!Aug 07, 2022
- Minor Control PatchMar 10, 2022
- Welcome to What We MendMar 10, 2022
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